Kabaddi Auction Budget Templates: 6, 8 and 10-Team Formats
The most common question new kabaddi organizers ask is deceptively simple: how much should each team's purse be? Set it too high and star players go for silly money while the rest go for scraps. Set it too low and there is no bidding tension at all. The answer depends on your number of teams and squad size — so here are copy-ready templates for the three most common formats.
Use these as starting points, adjust to your player pool, and you will have balanced, watchable matches instead of two super-teams and a lot of blowouts.
The Three Numbers That Matter
Every kabaddi budget is really three decisions working together:
- Purse — total spending power per team
- Base price — the floor a player starts at
- Roster minimum — how many players a team must fill
The trick is that purse divided by roster minimum sets the average affordable price — and that average must leave room for one or two stars without bankrupting the team.
Template: 6-Team League
Smaller pools, tighter contests. A leaner purse keeps every bid meaningful.
| Setting | Value | Notes |
|---|---|---|
| Teams | 6 | — |
| Purse per team | 100 points | Round number, easy math |
| Squad size | 10 players | 7 playing + 3 bench |
| Base price | 4 points | Cat C floor |
| Max on one player | 30 points | Prevents runaway bids |
| Raider cap | 4 | Forces defensive spend |
Template: 8-Team League
The sweet spot for most local tournaments — enough teams for a real table, deep enough pool for strategy.
| Setting | Value | Notes |
|---|---|---|
| Teams | 8 | — |
| Purse per team | 120 points | Bit more room to bid |
| Squad size | 12 players | 7 playing + 5 bench |
| Base price | 4 points | Cat C floor |
| Max on one player | 35 points | Star ceiling |
| Raider cap | 5 | Balance safeguard |
Template: 10-Team League
Bigger leagues need a deeper pool and slightly larger purses so every team can still field a competitive XI-of-seven plus bench.
| Setting | Value | Notes |
|---|---|---|
| Teams | 10 | — |
| Purse per team | 140 points | Deeper pool needs more |
| Squad size | 12 players | 7 playing + 5 bench |
| Base price | 3 points | Lower floor, bigger pool |
| Max on one player | 40 points | Star ceiling |
| Raider cap | 5 | Balance safeguard |
How the Purse Scales
Notice the pattern — purse rises with team count so the total market clears the larger pool, but base price can drop as the pool deepens. Here is the scaling at a glance.
Adjusting for Your Pool
These templates assume a balanced pool of raiders and defenders. If your pool skews heavily to raiders, raise the raider cap slightly and lower star ceilings so defensive talent stays affordable. If your pool is shallow, lower base prices so bidding still has headroom.
Run the Numbers Live
Once you pick a template, plug it into the kabaddi auction setup — purses, base prices, and caps are all configurable, and live purse tracking enforces them automatically so you never have to do mental math mid-bid. Test your chosen template on a free auction before the real night.
Quick Reference
- 6-team: 100-point purse, 10-player squad, 4 base, cap 4 raiders
- 8-team: 120-point purse, 12-player squad, 4 base, cap 5 raiders
- 10-team: 140-point purse, 12-player squad, 3 base, cap 5 raiders
- Always set a per-player ceiling and a raider cap
Set up your kabaddi budget in minutes
Configurable purses, base prices, ceilings and role caps with live enforcement. Start free.
Start Your Free Auction →Explore more: Kabaddi Auction · Features · Pricing